WebXR Hand Tracking — From Joints to Gestures
A practical deep-dive into the WebXR Hand Tracking API — joint positions, pinch detection, custom gesture recognition, and interaction patterns for immersive VR applications.
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Educational materials, tutorials, and lecture notes on statistics, machine learning, and AI, plus conference talks and presentations. This includes fundamentals of AR, MR, and VR development (Machine Learning for data science, VR Fundamentals & WebXR Development, 3D Interaction Design, Performance Optimization), as well as research-based teaching on GenAI applications in Virtual Reality, eye tracking and bio sensors in immersive systems, and digital sovereignty and privacy-preserving technologies.
A practical deep-dive into the WebXR Hand Tracking API — joint positions, pinch detection, custom gesture recognition, and interaction patterns for immersive VR applications.
Comprehensive guide to WebXR hit testing and depth sensing — ray intersection, transient hit tests, reading the depth buffer, occlusion rendering, and mesh reconstruction for real-world interaction.
End-to-end guide to building a production WebXR application with Three.js and TypeScript — project setup, session lifecycle, controller input, teleportation, VR UI, and deployment.
How algorithmic design and AI are transforming 3D printing — from topology optimization to lattice structures, with practical open-source workflows
Side-by-side comparison of n8n and Dify for AI-powered automation: architecture, use cases, when to use which, and how to run both in production with Docker Compose.
How three independent bugs — a missing LDAP EQUALITY rule, an invisible disabled filter, and a misconfigured OIDC role driver — stacked to block every OpenCloud login, and what it took to find them.